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Index Render Principles

 

Do you want to look at some new Render programs?

Arion, Mental Ray, Thea Render, Octane Render, Iray NVIDIA, Mental Ray, Neon Project for Rhino, LumenRT, Lumion, Artisan, SpectralPixel, POV-Ray render, CentiLeo render, YafRay, OptiX and many others.

Do you want to know how to choose your next computer hardware?

We give you two subjects: Workstations and NVIDIA. The first to check the right (professional) hardware, the second on all the graphic cards of this manufacturer. There are many things to know about the right computer hardware, look out for the pitfalls of some workstation brands.

• What is the basic principle of a Render program?
• What are the differences between CPU and GPU render programs?
• How do they compare?
• What sort of Mathematic is involved to design a render program?
• Look at some of the OpenSource render programs available !
• The original literature list of all the developments on this subject.
• History: how it all started decades ago.
 

 

Look the index of all the pages:

Principles | Workstations | NVIDIA | Programs | History | Literature

Index render principles (107 pages)

 
Preface
Siggraph 2012
Physicaly correct
Row from Boxx
Photography
CUDA NVIDIA
Why are not all renderbrands GPU based?
Kepler
Octane Render
Bunkspeed
OpenCL
Puntures from a Forum
How long is that on the wishlist?
You Tube and Real Time
Old and New Schools
De Zaan picture Processing
Siggraph 2012
Old- and New Schools
New and Old GPU & CPU
Apple and Intel Card
Is the choice for GPU against
CPU rendering easy to make?
One of the new trends can be shown by
two companies
V-RAY
Arion
Arion 2.0
IRAY
Mental Ray
Maxell
Communication between CPU & GPU
History Ray Tracing
Hybrid solutions
Whitted
Arthure Appel
Galssner
Veach
Ray Tracing principle
The basic Ray Tracing technique
Albrecht Dürer
Physicaally based Rendering
Radiosity
Shadow Ray
Moon and Specer
Ray Tracing in nature
How does a virtual raster look like?
Global Illumination
Physical correct rendering
Render equation

Radiosity

Scale is important by Radiosity
Radiosity puts into practice
Radiosity
Radiosity as heatingsource
Monte Carlo
Glassner's books
Programming Ray Tracing
Pseudocode simple Ray Tracing pinciple
Ray Tracing versus Ray Casting
Distribution Ray Tracing
Path Tracing

Ray Casting

Volume Rendering
Why is Ray Casting faster then Ray Tracing
Pseudo code for Ray Casting
Tracing
Scanline rendering and rasterization
Sutherland
Schlick's approach
Photon Mapping
Henrik Wann Jensen
To be or not to be . . .
Photon Map for big 3D models
Realistic Image Synthesis Using Photon
Mapping
Cornell Box
Caustic
Lightsources
Simple scenes with Projection Map
The first ray
Pseudo code transmission photons
Monte Carlo
Calculate pixels with aid of Photon Map
Accelleration
Capturing shadows
Monte Carlo
Processing
Math indication
Opposite Rays
Line segment
Vector space
Dimensions
Points Vectors and Normals
Unit vector
Dot product
code examples
Cross product
Axe systems
Code examples
Intersection point
Intersection algorithm tips
Java code intersection
Explanation Java and C++ code examples
Render programs 2013
Thea Render
Octane Render
Octane Render for LightWave
Iray NVIDIA
Maximus performance for 3DS Max 2012
with IRay
Mental Ray
Neon Project for Rhino
3D Graphics Physics Appliations
OpenRL
LumenRT
Lumion
Artisan
SpectralPixel
POV-Ray render
CentiLeo render
OptiX
Conclusion
Maxwell Render forum
Declarations
Andrew S. Tanenbaum

Physicist Gauss


 

Workstations (33 pages)

 
Preface
Choosing a workstation
Why would a render company keep
this a secret?
Intel parallel, at last
Xeon Phi, Intel
Adapteva
Speed GFlops
Mythbusters
Xeon Phi with Composer XE
Turbulense with CPU versus GPU
Right choice workstation
PCIe choice difficult enough
Intel Mic card
Forums about GPU v. CPU render
Workstations HP
The risc for a bad decision is high
HP small grey letters
Bad decision
Fujitsu workstations
Dell workstations
NEC workstations
NVIDIA Maximus
Tesla K20 series
BoXX workstations
PCI Express bus
What is a PCIe slot?
PCIe in many configurations
Quadro 2000 and C 2075 Tesla card
Standard sizes PCIe
PCIe next generations
PCIe Generation 4.0
GeForce 600 series
Literature PCIe
Standard sizes
Gigabyte
Gigabyte motherboard
Choosing a Motherboard simple?
Motherboard specifications
PCIe generation 4.0
Research GTX 680 and GTX 690 NVIDIA
Conclusion
Finding a professional workstation dealer
Thunderbolt
The competition does not sleep
OpenCL
Processor Parallelism
What is behind OpenCL?
Literature OpenCL
GeForce GTX 680 and 690
Apple computers and Graphic Cards
iMacs
MacPro
PC over IP & XenDesktop Citrix
Citrix screen
Parallel computers for everyone
Parallella
Intel into graphics
CiiLABS
BeagleBoard
Parallel processing supercomputers
NVIDIA CUDA Teaching Center

IBM Platform Computing


NVIDIA (33 pages)

Preface
Huang of NVIDIA
CUDA
Co-operation
Kepler in the Cloud
VGX K2
GTX 680
Precision X
Quadro Kepler GPU's
Publicity
Siggraph 2012
Advanced Rendering and
GPU Ray Tracing
CUDA
OptiX
iRay & Mental Ray
NVIDIA Advaced Rendering
iRay
new iRay 3.0
Render modes iRay
OptiX Ray Tracing Framework
Mental Ray
OptiX Ray Tracing framework
NVIDIA iRay integration framework

NVIDIA IndeX

Ray tracing mythes demistified
Commercial GPU Ray Tracing
applications
What is Maximus technology?
Quadro cards
Tesla C 2075
Ray Tracing simularities
PCIe slots
Maximus Configuration Utility
SLI
ECC

C 2075 en Quadro 2000

 
NVIDIA Maximus follow up
NVIDIA Quadro cards
Tesla C2075
Action price comparisons
Quadro cards pictures
Company reactions about Maximus
OEM workstations
Jensen Huang
NVIDIA UK
Before you buy a NVIDIA card
PCIe
One question
No answers on Email
HP workstations
Maximus
MIC Intel
Solidworks benchmark Quadro cards
Acceleration on Adobe
Ray traced 3D rendering performance
Postproduction James Bond movie
Colorfront hard- and software
APEX games
James Bond with NVIDIA
Choosing NVIDIA Graphic cards
GeForce GTX graphic cards
Differences TI versions
GForce GTX series
Notebooks
Differences between GeForce and
Quadro Cards
Comparison viewperf
OpenGL
GeForce GTX 580 versus Q5000
OptiX
VU Amsterdam the Netherlands
End NVIDIA
NVIDIA chip should make faster

supercomputers

 


Render programs (50 pages)

 
Open Source
Real time Ray Tracing
A mathematica Optimalization problem
Optimizing Ray Trace Code
Code description
Toxic Rendere
Ray Triangle Intersect Test Routines
Renderformular
Artlantis Studio
Ray Tracing & Photon Mapping
Grant Schindler 2007
Cornell Box in Artlantis
Ray Tracing and Photon Mapping
with Processing
Render program description
PVector class
Dot

Normalize

Forum reactions
SunFlow

Java code intersection

 
Photonsampler program
Physically correct
LightWorks Author
Open Source Render
Manta
MegaPOV
MiniLight
3D rendering in Firefox browser
Flying Frog Ray Tracer
Intersection Flying Frog
PBRT
Perceptuum 2
Supercomputer for everyone?
POV Ray
RayIntersection
Radiance
Ray of Light
RenderPark
RISE
YafRay
Global Illumination

WinOSi

 

 


Literature render UK (36 pages)

 
Siggraph 2012
Processing graphic
Timeline first render developments
Literature declaration used codes
nr. 100
nr. 102
nr. 109
nr. 115
nr. 123
nr. 130
nr. 137
nr. 142
nr. 145
nr. 148
nr. 154
nr. 161

nr. 171

nr. 178
nr. 182
nr. 186
nr. 199
What is GPU Computing?
nr. 209
nr. 211
nr. 220
nr. 231
nr. 239
nr. 249
nr. 258
PPT Files
Literature HTML

Books

 
 


History (10 pages)

Ivan Sutherland
First drawing program
Siggraph
Processing
William Fetter
1977 Computer Kit
CDC 6600 supercomputer
What is FLOPS ?


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